Ivan Avogadro
Subdreddit Test Alliance Please Ignore
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Posted - 2013.04.30 11:07:00 -
[1] - Quote
Buster Friently wrote:Aighun wrote:Buster Friently wrote:2100 Angels wrote:Buster Friently wrote:CCP wants to make money, therefore releasing Dust to the widest possible audience is desirable. . False. Actually, one of the leading principles of running a business/marketing campaign is "don't try to cater to everyone", or avoid the "jack of all trades, master of none" mentality. Focusing on the PS3 was a very sound marketing decision. While this is a correct principle, you've interpreted it incorrectly. This idea means don't try to make a product that appeals to all possibilities. In dust land this would mean adding in a bunch of unrelated play styles like an art studio or cooking as examples. Releasing your focused fps to the widest possible audience is exactly the right move, and this includes pc players. Xbox players too for that matter. The idea that somehow CCP ought to be "loyal" to the PS3,or to Sony beyond any contract agreement is foolish and childish. Dust will stay a console exclusive just as long as the money holds out, or until the contracts expire. Whichever lasts longer. So, if you want Dust to stay PS3 only, you better get to buying aurum. The wider the audience, the more platforms you push the game onto, the less focused and more fragmented the experience becomes. Dust 514 seems to be designed with that in mind. Instead of fragmenting and diluting the EVE experience it channels it (or reveals it) along a specific and limited vector (or from a new and distinct vantage point) hopefully adding more people to the fold in the really elegant and contained manor (or, as CCP put it, revealing another facet of the Universe) without disturbing or obscuring what is already there. I had been thinking about writing up some of the best counter arguments to my manifesto that I can think of, since they haven't yet appeared in this thread and are worth considering. Ultimately I think you missed the whole thrust of what I was trying to say. The only entity CCP should be "loyal" to is CCP. However, back to the whole business thing: reaching a wider audience might allow you to make more money, selling to more customers. It doesn't necessarily mean that you can continue to offer the best possible product. It does not mean that you can sustain your expansion. More and bigger is not always better. Sometimes small is beautiful. People will sometimes resent "sell outs" and Dust has seen an undo amount of criticism because of that. What I object to are those that do not seem to care if Dust 514 is "good" or "bad" in its own right, but only deem it bad because they can' have it, or are unwilling to take any steps to obtain it. And therefor seem to be saying that it is only going to be a good thing if it belongs to them. Well, I agree with your nuances. Dust, currently, is an Unreal engine game that supports kbm. Personally, I think portability is part of the current design principle. I'll leave it at that.
I agree that DUST is probably coded in a way that porting would be trivial. I still don't believe that is the intention of CCP in the near term. It's not just about the widest audience, but that is a good argument. The pilots in EVE are already captive. Those guys would have paid for a new expansion anyway, and will for the next one. Personally, I hated EVE when I tried it and had no intention of going back. By pushing into a completely new audience, CCP has managed to grab my attention and several Merc Packs from the deal. That's new buy in to them, rather than continued buy in.
But beyond all that is something more profound than market strategy. CCP is tying two disparate games (a shooter and a resource manager) together in the same digital space. And not only that, they are doing it across two platforms. It truely is an experiment in comparing Apples to Oranges by making them equals. When this experiment succeeds, game design will have fundamentally changed and CCP will have been the first to do it. |